Put experience at the heart of learning

Top tips from gaming design

Put experience at the heart of learning design – top tips from gaming design

Since the advent of commercially available generative AI, the role digital learning plays in organisations has been evolving faster than we’ve seen in decades.

In terms of its application – we’re seeing an increasing gulf between digital learning’s role in knowledge delivery solutions, and skills practice opportunities.

  • With knowledge delivery – the information that learners need to perform tasks can now be delivered hyper-personalised, at the point of need, and increasingly made possible via context-aware co-pilots and agents. We see the role of traditional e-learning rapidly diminishing here as AI can solve for use-cases where the need is ‘I need to know this now… in this context… based on my role – please tell me (or do it for me!)’
  • In skills practice – we’re looking at use-cases giving teams or individuals the chance to rehearse practical or interpersonal skills before they’re needed in real life, reducing risk and improving performance.

Here’s a lateral example that nicely highlights the difference…

In 2009 Captain Chesley Sullenberger (Sully) and his crew were faced with the unenviable task of having just under four minutes to land Flight 1549 following a catastrophic bird strike.

US Airways Flight 1549 after crashing into the Hudson River

Their ability to land on the Hudson saving the lives of all on board was driven not by just knowing how but having practised the skills in simulations. And we’re not just talking about the flight simulators, but also Crew Resource Management training – simulating the communication and decision-making skills the whole crew required to perform under pressure.

In Sully’s own words:

“Pilots must develop the muscle memory to be able to quickly and effectively respond to a sudden emergency. Reading about it on an iPad is not even close to sufficient; pilots must experience it physically, firsthand.”

The power of simulations for skills practice

At Make Real, we’ve worked in both knowledge delivery and skills practice, specialising in the latter. We create learning experiences that mimic the real-world situations learners come across in their working lives. So, when they’re practising, they’re developing critical muscle memory for both technical and interpersonal skills. This is what we mean by immersive learning.

We see the value of skills practice via simulation is borne out by our work with customers including NHS Blood and Transplant and London Business School…

A gif showing part of the NHSBT Blood Identification app. The learner gently moves a tile with blood samples to mix them with testing chemicals.
VR simulation of a blood identification process.

And studies show that game-based simulations lead to…

  • 20% higher confidence levels
  • 14% higher skill acquisition
  • 11% higher factual knowledge levels
  • 9% higher knowledge retention levels

So the case for immersive learning is a compelling one – especially in high-stakes environments where there are few opportunities for real-world practice.

Now, as you might be aware, we don’t just work in learning. We create experiences for entertainment, including arena-based immersive attractions, VR games and interactive visitor centres and exhibits.

We often find that the design approaches we use in our entertainment work provide inspiration and new approaches for captivating learning simulations. And that’s true for in-person learning, on a laptop or phone, or in fully-immersive VR environments.

In this short series of blog posts, we’ll be covering three of these design approaches in turn.

  • Staging and framing
  • Cognitive load and flow
  • Collaboration and team dynamics

Get learners in the right mindset – staging and framing the experience

Acquiring knowledge and practising skills are different ways of learning.

For knowledge-based learning: you don’t really need to change your mindset very much to learn. You need to know a fact, for example a process or set of instructions. You learn the fact. And you use it.

But for skills practice to feel as realistic as possible we need to transport the learner from where they are to the simulated experience, to help them move from a passive mindset to the active mindset needed to practice those skills effectively.

As anyone who’s ever participated in a very awkward face to face role play knows… context matters. And setting that context up correctly, in a way that immerses the learner, vastly improves the effectiveness of the experience.

Embodying a character – or a role

Embodiment is something the immersive entertainment world often does brilliantly. Often the process of immersion begins well before people start consuming the ‘content’ – whether that’s a game or an exhibit.

Our good friends at Little Lion Entertainment execute this brilliantly in the PAC-MAN LIVE experience.

From the moment players step inside the venue, everything is set up to get the players ready to become PAC-MAN. They aren’t simply thrown into a maze to start running around.

Getting the players to take actions – like speaking a ‘magical’ incantation, inserting a giant coin into an arcade machine, putting on their PAC-MAN tracker – everything gets them set for a frantic cardio-driven game.

In immersive learning it’s equally important to do the same context-setting to transport learners to a realistic scenario.

With Master Builders Victoria down under in Australia, we developed an immersive construction simulator, which uses projection-mapping and tracking to allow trainees to explore a construction site without real-life risk. But the setup begins much earlier.

The Leadership Simulation Centre’s immersive projection wall.

Before trainees step inside the simulator, they get ready for a ‘day’ on site, complete with donning PPE and participating in briefing meetings. They face challenges that occur on a real construction site, handling miscommunications, disagreements, potential hazards – but all in a space that allows them to safely fail.

It’s far more effective than having a trainer stand at the front of a classroom clicking through PowerPoint slides to explore the scenarios.

Creating context for lone learners

Now you may be thinking ‘large scale projection mapped learning environments aren’t needed in my organisation’.

However, the same design principles apply to more commonplace single-user digital experiences. In fact, the scene-setting becomes even more important when you have only a laptop to do it with.

We worked with London Business School on a tool that allows learners to practise their business storytelling skills, with feedback on their story and delivery provided by generative and emotional recognition AI.

Learners ‘meet’ Anya for a networking chat.

But we don’t just throw learners into telling their story and providing feedback on their performance right away. Instead, we structure the experience…

  • Brief orientation – testing the tech, understanding how the AI is used, how to get the most out of the experience.
  • Context & practice – in a simulated warm up call you meet Anya, transporting learners into the context of the scenario and into a ‘networking’ mindset, as well as giving them a chance to experience the emotional recognition technology that will provide the basis of the coaching they receive later.
  • Reflection – a confidence check ahead of trying the simulated roleplay, along with tips for storytelling based on London Business School expertise.

And all of this gets learners ready to tell their story without being thrown into the deep end of talking out loud to their computer all alone.

Whatever way your learners are accessing their training, getting them in the right frame of mind is key to unlocking their learning potential. If they can practise their skills in a simulated environment, that closely mimics the situations they’ll really need those skills, they’re much more likely to put the skills to use.

So, we’ve covered the staging and framing of an experience. In our next post we’ll explore cognitive flow and load – that is, getting the balance of challenge and engagement just right for your learners to help them to develop mastery via repeat practice.

Get in touch

We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.