Category: Food for thought

Food for thought
Escape of good hope
By Jane Buffham | 30th May 2022

Each month we host a guest during our all-team stand-ups meetings. When we invited Dr Panagiotis Fotaris, Principal Lecturer in digital games development at the University of Brighton, to talk to Make Real about escape rooms, he had quite the captive audience. Mixing mystery with challenges, puzzles and teamwork is always going to be monstrously […]

Food for thought
Turning your learners into activists
By Sam Watts | 21st April 2022

What happens to learning outcomes if you participate, rather than just consume information? This was the question we asked ourselves as we set about looking at which of our recent projects would benefit from deeper, academic research and statistical analysis of learner impact and intentions. We teamed up with Lynda Joy Gerry, from the Bioengineering […]

Food for thought
Summary of what is the metaverse and what it means for L&D
By Sam Watts | 19th April 2022

Over the past few months we’ve been looking at what is the metaverse and what it means for enterprise L&D. As we near LT22uk on May 4th & 5th 2022, it’s time to pull the blog posts together into one handy link. In part 1 we looked at what the metaverse is, and isn’t, some […]

Food for thought
What is the metaverse and what does it mean for learning & development? – Pt. 4
By Sam Watts | 04th April 2022

If you’ve read parts 1, 2 & 3 so far, you’ll know we’ve looked at what is, and isn’t the metaverse, how it could be structured, who’s building it and suggested some pop culture references to see what the mainstream thinks. For this likely final part of the series, we’re going to pull out our […]

Food for thought
Life in the studio – two years on from lockdown
By Sam Watts | 31st March 2022

March 2022, specifically March 17th for the studio and 23rd for the UK, marked two years since the start of the coronavirus (COVID-19) lockdown and changes to the way most of the world worked. Ahead of the official government guidelines announced a week later, we decided to move the studio from “bums on seats” that […]

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