About us

The team at Make Real are pioneers, explorers and innovators. Our purpose is to inspire, immerse and enable people to grow – at work, at home and on the move.

Make Real is an award-winning immersive technologies content developer and publisher, with a proven track record in creating validated, meaningful and memorable learning experiences for the enterprise and entertainment sectors, at work, in and out-of-home.

Our background in learning, games and simulation design and development means we lead the way in creating content determined by objectives and outcomes, not driven by the technologies. However our team of creatives, coders, designers – and our internal partnerships team – ensure we remain at the forefront of the technology and understanding audience and user needs, always looking to evangelise and educate partners on the benefits and use cases of immersive technologies

We are trusted by some of the world’s largest organisations to design and deliver their learning & development, training and simulation solutions, including Vodafone, Lloyds Banking Group, Porsche, McDonald’s and EDF Energy.

Make Real is an approved developer partner with Oculus for Business ISV, HTC Vive, Microsoft HoloLens, Sony PlayStation VR and Google. We are also accredited enterprise learning provider partners with Learning & Performance Institute and The Institution of Engineering and Technology. 

Company Vision

To be the global leader in validated immersive experiences

Company Mission

  • Add value to every immersive interaction
  • Create a sense of connection within users
  • Delight users to a point of adoption

Company Values

Internal:

  • Operate with openness and transparency
  • Create valid uses for immersive technology
  • Enable access to technology
  • Use technology for good
  • Create ‘Serious Fun’
  • Be excellent to each other

External:

  • Do not create products that promote, enable or teach violence
  • Enable diverse, equal and inclusive access to hardware
  • Use technology to enable people to become better
  • Promote positive uses of technology
  • Develop with integrity

Life at the Studio

As of March 2020, the studio operates mostly remotely, with the team dotted all around the UK. Carrying out regular sentiment surveys to keep track of our individual team member’s (anonymous) well-being has led us to offer remote, in-studio or flexible hybrid options depending upon their location, needs and desires.

Every new starter is provided with the kit they need to work from home, whether it be a laptop for lighter travel or a high-end desktop for development, plus an Oculus Quest 2 VR headset. We use a range of cloud-based development tools to ensure security, backups and ease of communications and remote processes.

We host regular monthly socials for the team to get together and unwind, remotely or face-to-face when possible, within working hours so as not to put expectations on their free, personal time. For those who just want to switch off instead, we send out regular food vouchers for tasty street food kitchens online to order pre-prepared meal packs to cook at home for family and friends instead. Each summer and winter we’ll organise a big get together, bringing the remotest members to Brighton for a day and evening of social activities, great food and relaxed company. Let’s not forget cake; on birthdays we send out special cards with more than just words in.

Those of the team who work from, or visit the physical studio space, are able to enjoy many benefits offered by being located in Plus X Innovation Hub. Aside from being one of the few buildings in the UK with the platinum WELL healthy building standard accreditation, the team are able to make use of shared kitchens with free tea & coffee, telephone booths, meeting rooms, media suites, immersive labs, photoshoot equipment and a maker space fab lab, as well as the delicious food available from Cafe Domenica. The event space hosts regular yoga, breathing and wellness sessions in the mornings to get brains and bodies balanced for a fresh start to the day. Weather permitting, the rooftop terrace AirSpace is perfect for lunch or afterwork gatherings, or private events like our summer parties.

Awards

The output by the team, the company and individuals have been recognised for their impact over the years. This has resulted in being nominated for and winning a number of awards, including:

AIXR VRAwards 2017 – Best Use of Education & Training VR – Make Real Ltd & EDF Energy – ‘Click Mobile’

AIXR VRAwards 2017 – Best Use of Education & Training VR – Make Real Ltd & PROCAT – ‘End Point Assessment’

Develop Awards – Best Performance (2017) – Make Real Ltd & Brian Blessed – ‘Loco Dojo’

Develop Indie Showcase Award – Judges Choice (2017) – Make Real Ltd – ‘Loco Dojo’

TIGA Awards – Best Social Game (2018) – Make Real – ‘Loco Dojo’

Pocket Gamer – Big XR Indie Pitch (2018) – Make Real – ‘Loco Dojo’

Virtual Perceptions : Immersive Perspectives – Immersive Company of the Year (2018) – Make Real Ltd

Virtual Perceptions : Immersive Perspectives – Immersive Pioneer of the Year (2018) – Sam Watts, Make Real Ltd

Prolific London – Technology Company of the Year (2019) – Make Real Ltd

AIXR VRAwards 2019 – Best Use of VR for Education & Training – Make Real Ltd & Vodafone – ‘Working at Height’

AIXR VRAwards 2019 – Enterprise VR Solution of the Year – Make Real Ltd & Lloyds Banking Group – ‘Personal Vitality + Resilience’

AIXR VRAwards 2019 – Most Innovative Company of the Year – Make Real Ltd

Brighton & Hove Business Awards – Innovation for Business (2019) – Make Real Ltd Highly Commended

Learning Technologies Awards – Most Innovative New Learning Technologies Product UK (2019) – Make Real ltd & EDF Energy – ‘Sentinel’ (silver)

Learning Technologies Awards – Best Use of Virtual Environments & Simulations (2019) – Make Real ltd & Lloyds Banking Group – ‘Personal Vitality + Resilience’

AIXR VRAwards 2020 – Best Use of VR for Healthcare – Make Real Ltd & NHS Blood and Transplant – ‘Blood Identification VR’

AIXR VRAwards 2020 – Best Use of VR for Education & Training – Make Real Ltd & Lloyds Banking Group – ‘Relationship Management’

Learning Technologies Awards – Best Use Technology for Onboarding (2020) – Make Real Ltd & CITB & BAM Nuttall – ‘Highways UK’ (bronze)

Learning Technologies Awards – Best Blended Learning Approach (2020) – Make Real Ltd & CITB & BAM Nuttall – ‘Highways UK’

Learning Technologies Awards – Best Mobile Learning Solution (2020) – Make Real Ltd & Vodafone – ‘Drive Safe’

Learning Technologies Awards – Learning Designer of the Year (2020) – Sophie Costin, Make Real Ltd

Learning Technologies Awards – Best Use of Virtual Environments & Simulations (2020) – Network Rail ‘COSS’ (designed and developed by Make Real Ltd & Brightwave)

The Learning Awards – External Learning Solution of the Year (2021) – Make Real Ltd & Lloyds Banking Group – ‘Relationship Management’

AIXR VRAwards 2021 – Best Use of VR for Healthcare – Make Real Ltd & NHS Blood and Transplant – ‘Aseptic Technique’

AIXR VRAwards 2021 – Best Use of VR for Education & Training – Make Real Ltd & Severn Trent Water – ‘Coaching VR’

AIXR VRAwards 2021 – Enterprise VR Solution of the Year – Make Real Ltd & Keltbray Group – ‘Skill Shield’

Learning Technologies Awards – Best Use of Mobile Learning – Make Real Ltd & Vodafone – ‘Drive Safe’ (bronze)

Learning Technologies Awards – Best Learning Game – Make Real Ltd & Vodafone – ‘Drive Safe’

Learning Technologies Awards – Most New Innovative Learning Technologies Product – Make Real Ltd & Keltbray Group – ‘Skill Shield’

The Learning Awards – Learning Technologies Award (2022) – Make Real Ltd & Keltbray Group – ‘Skill Shield’ (bronze)

Digital Construction Awards – Digital Innovation in Health, Safety & Wellbeing  – Make Real Ltd & Keltbray Group – ‘Skill Shield’

AIXR VRAwards 2022 – Best Use of VR for Education & Training – Make Real Ltd & & 55E5 & St. James’ Place – ‘Immersive Roleplays’

AIXR VRAwards 2022 – Enterprise VR Solution of the Year – Make Real Ltd & CITB & TunnelSkills – ‘VR Induction Suite’

 

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Get in touch

We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about VR, send us a message and we’ll get back to you as soon as we can.