Technology: Virtual Reality - Page 7

CreativeXR – Time Machine
By Natalie Cregan-Evans | 01st June 2019

Challenge Create a narrative experience utilising immersive technologies in ways that will drive audience adoption forward through engagement and innovation, whilst enabling venues to operate a performance model that would allow them to generate actual revenue, rather than relying upon funding commissions to show immersive experiences. Use Case CreativeXR is funded by Digital Catapult and […]

JISC – Natalie 4.0
By Natalie Cregan-Evans | 01st May 2019

Challenge Create an immersive experience showcasing future educational uses of technology, striking a careful balance between what is just about possible now but likely will be mainstream in 10 years time, without suggesting there is cause for concern among the audience viewers, many of whom would be directly affected by advances and introduction of devices […]

EDF Energy – ClickMobile
By Natalie Cregan-Evans | 01st February 2019

Challenge Enable EDF Energy to meet their target to install 2M smart meters in customers’ homes. Training the process of swapping traditional meters for smart meters is covered but EDF Energy wanted to ensure new engineers were able to be trained in the possible environmental barriers they could come across when entering customers’ homes. Use […]

Google – Daydream VR Impact
By Natalie Cregan-Evans | 01st December 2018

Challenge Confirm the use of immersive technologies for good, to enable members of Stay Up Late charity, specifically for people with learning disabilities, to gain confidence for more social activities. Use Case Working with members of local learning disabilities charity Stay Up Late, create a series of 360° films of entertainment venues. These would provide […]

Severn Trent – Water Leak Resolution
By Natalie Cregan-Evans | 02nd January 2018

Challenge The main challenge the team faced was to find ways of making the tasks to be carried out in the virtual world sufficiently comparable to tasks required to be carried out in the real world, ensuring the training impact was measurable when employees were actually out in the field doing their job for real. […]

Get in touch

We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.