Type: Projects - Page 6

Network Rail – Controller of Site Safety Training
By Natalie Cregan-Evans | 19th November 2019

Challenge Network Rail Training provides a range of safety critical courses for those operating on the UK railways. The Controller of Site Safety (COSS) is a person qualified with Network Rail to ensure safe practice for work occurring on or near rail infrastructure. The primary role of COSS is to setup a safe system of […]

UK Bank – Personal Vitality & Resilience
By Natalie Cregan-Evans | 01st August 2019

Challenge Provide an immersive learning experience that encapsulated the process of face-to-face soft skills training that typically was carried out using actors, looking to improve consistency of training and increase objectivity of feedback, whilst reducing costs to deliver at scale across the organisation. Use Case Stress-related illnesses are on the rise across the UK. Increasingly, […]

EDF Energy – Sentinel
By Natalie Cregan-Evans | 01st June 2019

Challenge Control room simulators vary from plant to plant across the fleet, but none were able to simulate or train operators on how to use the market reporting compliance tools, called Sentinel, without doing on-the-job learning with live systems which comes with inherent risks. Bespoke systems could be created although none had been deemed a […]

Clare College, Cambridge University – Campaign for Old Court
By Natalie Cregan-Evans | 01st June 2019

Challenge Prospective, future building works are often hard to visualise when conceptualising remotely or even when onsite. By utilising VR, viewers are able to gain a sense of presence and understanding of the anticipated world around them, rather than having to rely upon their own visual creativity when looking at 2D architectural drawings. The use […]

CreativeXR – Time Machine
By Natalie Cregan-Evans | 01st June 2019

Challenge Create a narrative experience utilising immersive technologies in ways that will drive audience adoption forward through engagement and innovation, whilst enabling venues to operate a performance model that would allow them to generate actual revenue, rather than relying upon funding commissions to show immersive experiences. Use Case CreativeXR is funded by Digital Catapult and […]

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