Type: Projects - Page 12

Google – Blink Escape
By Sam Watts | 01st January 2016

Challenge Create a comfortable mobile VR experience that showcased the features of the Google Cardboard v2 headset Hardware Google Cardboard v2 was introduced at Google I/O event in 2016, adding a physical button to the simple mobile VR headset Build Created in Unity in collaboration with Austella and Google Cardboard design team, Blink Escape allowed players […]

L3 – RealitySeven Sales Toolkit
By Natalie Cregan-Evans | 01st January 2015

Challenge Link Training and Simulation approached Make Real to create a sales toolkit to work across a range of devices, that would allow their sales teams to highlight and showcase the unique features and benefits of the RealitySeven full-flight simulator hardware and software training platforms. Use Case Full-flight simulators are vast hardware units, deployed in […]

EDF Energy – The Prioritiser
By Natalie Cregan-Evans | 01st January 2015

Challenge Traditional training methods around task and time management are heavy on theoretical concepts with little practical or interactive elements to “learn by doing” or those that exist are quite dry in presentation. Use Case EDF Energy approached Make Real to create a serious game that would encapsulate the concepts of task and time management […]

EDF Energy – Reactor Runner
By Natalie Cregan-Evans | 01st February 2014

Challenge Create an interactive, engaging learning serious game that challenges learners to utilise the knowledge gained from the Fundamentals of Nuclear Power training content, combining competition, teamwork and effective communication whilst remaining to encompass the range of abilities of employees from across the business. Use Case Following on from the time saved from efficiencies of […]

EDF Energy – 3D Learning Materials
By Natalie Cregan-Evans | 01st February 2014

Challenge The EDF Energy Campus organisation-wide learning team wanted to showcase their new centralised learning centre, Cannington Court, as a centre of digital learning excellence. They tasked Make Real to take existing, traditionally-delivered (PowerPoint slides), learning materials and create an immersive, engaging suite of content based around the fundamentals of nuclear power, from atom theory […]

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