Technology: Virtual Reality - Page 5

NHS – Tile Blood Grouping VR
By Natalie Cregan-Evans | 02nd April 2020

Challenge Blood type identification is a simple and common process, but the effects of getting it wrong can be devastating. Even a small amount of transfused blood of the wrong type can very quickly cause serious illness & even death. Use Case The primary purpose of this experience, as outlined by the requirement of the […]

Severn Trent – Coaching
By Natalie Cregan-Evans | 03rd February 2020

A need to upskill new managers As one of Britain’s largest water companies, Severn Trent provides over eight million people across its region with water every day. So, its call centres need to be ready to service the enquiries of this massive customer base, led by a group of Customer Contact Leaders across the business. […]

CITB / BAM Nuttall – Highways Induction
By Natalie Cregan-Evans | 15th December 2019

Challenge Inducting workers onto highways construction sites is time consuming and repetitive for those who work for short periods on multiple sites. Attention and engagement levels are therefore low with language often a barrier to non-native English speakers. As part of their repair work on the M5 Oldbury flyover, BAM Nuttall had introduced a sequence […]

UK Power Networks – LV Jointing
By Sam Watts | 08th December 2019

Prototype development to explore use case of VR for training around complex interactions for the process of cable maintenance and repair, LV Jointing. The concept aims to reduce waste materials created during training and assessment of apprenticeship maintenance crew members. The prototype is currently being assessed for effectiveness and full case study will be available once […]

UK Bank – Relationship Management
By Natalie Cregan-Evans | 01st December 2019

Challenge Increase complexity of Virtual Reality interpersonal soft skills training scenarios across multiple departments and training use cases. Use Case Following on from the successfully deployed “Difficult Conversations” and “Personal Vitality + Resilience” VR learning experiences within this UK bank, this project set out to provide greater depth of interactions and create meaningful outcomes for […]

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We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.