Sector: Education

Institute of Civil Engineers – CityZen
By Natalie Cregan-Evans | 25th January 2022

What is it? The Institute of Civil Engineers (ICE) wanted a way of promoting civil engineering as a potential career choice for college students. ICE invited Make Real to collaborate in building an online game. The purpose of the game is to give students a practical introduction to civil engineering and the different roles available. […]

Clare College, Cambridge University – Campaign for Old Court
By Natalie Cregan-Evans | 01st June 2019

Challenge Prospective, future building works are often hard to visualise when conceptualising remotely or even when onsite. By utilising VR, viewers are able to gain a sense of presence and understanding of the anticipated world around them, rather than having to rely upon their own visual creativity when looking at 2D architectural drawings. The use […]

JISC – Natalie 4.0
By Natalie Cregan-Evans | 01st May 2019

Challenge Create an immersive experience showcasing future educational uses of technology, striking a careful balance between what is just about possible now but likely will be mainstream in 10 years time, without suggesting there is cause for concern among the audience viewers, many of whom would be directly affected by advances and introduction of devices […]

Immersive VR Education – Titanic PS VR
By Natalie Cregan-Evans | 01st January 2018

Challenge IVRE once again approached Make Real, following on from the work completed on the Apollo 11 VR experience, to take their next PC VR experience “Titanic VR” to the Sony PlayStation VR platform, carrying out the optimisation, integration and submission process as required. Having developed and released “Radial-G : Racing Revolved” for the platform, […]

Immersive VR Education – Apollo 11 Mobile VR
By Natalie Cregan-Evans | 01st January 2017

Challenge Immersive VR Education approached Make Real looking to port their Apollo 11 VR experience from Oculus Rift (PC VR) to the Samsung Gear VR (mobile VR) platform, to take the narrative and immersive experiences to wider audiences. Use Case Being an educational application experience, IVRE wanted to widen the potential audience for the Apollo […]

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We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.