Sector: Creative

CreativeXR – Time Machine
By Natalie Cregan-Evans | 01st June 2019

Challenge Create a narrative experience utilising immersive technologies in ways that will drive audience adoption forward through engagement and innovation, whilst enabling venues to operate a performance model that would allow them to generate actual revenue, rather than relying upon funding commissions to show immersive experiences. Use Case CreativeXR is funded by Digital Catapult and […]

Google – Daydream VR Impact
By Natalie Cregan-Evans | 01st December 2018

Challenge Confirm the use of immersive technologies for good, to enable members of Stay Up Late charity, specifically for people with learning disabilities, to gain confidence for more social activities. Use Case Working with members of local learning disabilities charity Stay Up Late, create a series of 360° films of entertainment venues. These would provide […]

Immersive VR Education – Titanic PS VR
By Natalie Cregan-Evans | 01st January 2018

Challenge IVRE once again approached Make Real, following on from the work completed on the Apollo 11 VR experience, to take their next PC VR experience “Titanic VR” to the Sony PlayStation VR platform, carrying out the optimisation, integration and submission process as required. Having developed and released “Radial-G : Racing Revolved” for the platform, […]

Immersive VR Education – Apollo 11 Mobile VR
By Natalie Cregan-Evans | 01st January 2017

Challenge Immersive VR Education approached Make Real looking to port their Apollo 11 VR experience from Oculus (now Meta) Rift (PC VR) to the Samsung Gear VR (mobile VR) platform, to take the narrative and immersive experiences to wider audiences. Use Case Being an educational application experience, IVRE wanted to widen the potential audience for […]

Google – Blink Escape
By Natalie Cregan-Evans | 01st January 2016

Challenge Create a comfortable mobile VR experience that showcased the features of the Google Cardboard v2 headset Hardware Google Cardboard v2 was introduced at Google I/O event in 2016, adding a physical button to the simple mobile VR headset Build Created in Unity in collaboration with Austella and Google Cardboard design team, Blink Escape allowed players […]

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We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.