Expertise: Experience and gaming - Page 4

Various – Drop-Kick VR
By Natalie Cregan-Evans | 01st January 2018

Challenge Create a sports-related VR experience for exhibitions and event booths that is simple to operate, fun and robust but ensures attendee health & safety remains a priority. Create an experience that demonstrates differences in network bandwidth capabilities without impacting the overall experience. Use Case Initially based upon the sports sponsorships by Investec, rugby was […]

EDF Energy – HPC iMap
By Natalie Cregan-Evans | 02nd January 2017

Challenge The HPC team at EDF Energy wanted to create a navigational aid for official partners and visitors to the construction site, initially to correlate real world markers to information about and around final intended development outcomes, then as part of a wider deployment within visitor centres Use Case An average construction site is always […]

Immersive VR Education – Apollo 11 Mobile VR
By Natalie Cregan-Evans | 01st January 2017

Challenge Immersive VR Education approached Make Real looking to port their Apollo 11 VR experience from Oculus Rift (PC VR) to the Samsung Gear VR (mobile VR) platform, to take the narrative and immersive experiences to wider audiences. Use Case Being an educational application experience, IVRE wanted to widen the potential audience for the Apollo […]

Loco Dojo Unleashed
By Make Real | 01st January 2017

Enter the whimsical wooden world of Loco Dojo! Discover a wealth of wacky uses for VR, taking it in turns to spin the wheel of a central board game and launch one of sixteen marvellously mad minigames in which to compete with your rivals for Grand Sensei’s favour. No friends? No problem! Strive to obtain […]

TEQ4 – Kravis Discovery Centre
By Natalie Cregan-Evans | 01st January 2017

Challenge Over 70 networked Android tablet devices had to be instantly accessible to visitors, via the unique tablet wall display housed within the Welcome Centre. Mixing old, existing and new technologies meant that multiple failovers, fall-back stacks were put into place in case of device conflicts, allowing graceful degradation of features without impacting the visitor […]

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