Category: Food for thought - Page 9

Food for thought
Oculus Quest – a VR game-changer
By Sam Watts | 28th May 2019

Due to our early relationship with Oculus, through developing and releasing Radial-G : Racing Revolved and Loco Dojo VR gaming titles for Oculus Rift (+ Touch) in 2016 & 2017 respectively, we have been fortunate enough to have had our hands on the Oculus Quest dev kits (or Santa Cruz as they were called then) […]

Food for thought
Overcoming obstacles for immersive tech to thrive
By Sam Watts | 28th May 2019

At the end of 2018, we released an “XR for business” white paper in partnership with Raconteur and The Times. In the issue, it highlighted the four obstacles that the XR industry must overcome for success, these were: No standardisation Hardware Limited Content No Optimisation It’s important that as an industry, we keep these challenges […]

Food for thought
Training your staff using immersive technology
By Sophie Costin | 27th May 2019

When it comes to employee training and development, it’s crucial the trainee does not only pass the test but can recall the information at a later date. An engaging training program can often mean the difference between life and death when dealing with training with risks involved. Through our decade of experience building training and […]

Food for thought
Cloud computing VR – is 5G the route to success?
By Sam Watts | 23rd April 2019

With news of South Korea and the US launching commercial 5G services, it won’t be long before 4G is a thing of the past (and rural areas), and 5G will be popping up in your city. Complete with brand new 5G enabled phones and (likely) high contract fees initially for early adopters. In fact, here […]

Get in touch

We’re always happy to talk to you about how immersive technologies can engage your employees and customers. If you have a learning objective in mind, or simply want to know more about emerging technologies like VR, AR, or AI, send us a message and we’ll get back to you as soon as we can.